New Skins in the Store
- Redeemed Riven
- Crimson Elite Riven
- You can now search for runes based on rune attributes, descriptions, and effects
- Search no longer looks through unnecessary data when bringing up results
- Redesigned the store navigation (now featured on the left side)
- Redesigned the Runes and Skins tab
- Added a standalone “unlock” button to store items
- Ticker messaging has been improved to now more accurately relay the state of the platform
- Improved the startup times for PVP.net
- Feature items and sale items now show the percentage discount for sales
- Sale and featured items are now properly labeled
Riven, the Exile
- Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
- 1st Use/2nd Use: Deals damage to a small area in front of her
- 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
- Ki Burst: Riven damages and stuns nearby enemies.
- Valor: Riven dashes forward and gains a shield for a short duration.
- Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
- Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
- Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
- Fixed a bug where Frost Shot was not draining Mana properly
- Conflagration range reduced to 625 from 675
- Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260
- Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup
- Adjusted the animation speed of his run while he has stacks of Feast
- Essence Flux will now break spell shields
- Decisive Strike attack damage ratio decreased to 1.4 from 1.5
- Judgment
- Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
- Bonus attack damage ratio increased to 1.4 from 1.2
- Added a targeting ring to Cataclysm
- Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
- Fixed an issue where certain skins had inconsistent model sizes
- Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge
- Void Stone magic damage reduction increased to 15% from 10%
- Null Sphere missile speed increased to 1400 from 1150
- Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60
- Recommended items updated to include Ionian Boots of Lucidity and Trinity Force
- Fixed a bug where the armor value in the tooltip was not rounding
- Iron Man
- Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
- Shield regeneration is now half effective versus minions
- Mace of Spades bonus damage reduced to 65% from 75%
- Siphon of destruction no longer adds additional shield for each unit hit
- Pounce cooldown reduced to 3.5 seconds from 4 seconds
- Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20
- Unspeakable Horror leash range reduced to 525 from 550
- Basic attack range increased to 125 from 100
- Consume range increased to 125 from 100
- Base armor increased to 20 from 17
- Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)
- Basic attack range reduced to 500 from 550
- Command: Attack
- Cast range reduced to 800 from 900
- Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
- Heroic Charge
- Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
- Fixed a bug where Poppy would not attack the correct target after using Heroic Charge
- Damage per level increased to 3.5 from 2.75
- Rammus can now immediately switch between Defensive Ball Curl and Powerball
- Defensive Ball Curl
- Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
- Cast time removed
- Now correctly displays the armor amount in the tooltip when defensive ball curl is active
- Jack-in-the-Box
- Boxes are now immune to damage while stealthed if the source cannot see them
- Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
- Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
- Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
- Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
- Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
- Fixed a bug where turrets would always attack Jack in the Boxes first
- Improved Jack in the Box AI
- Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
- Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
- We plan more Box AI improvements in the future!
- General
- Base damage increased to 57.875 from 56.875
- Damage per level increased to 3.375 from 3.075
- Base armor increased to 23 from 22
- Vorpal Blade
- Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
- Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
- Damage ability power ratio increased to 0.75 from 0.65
- Heal amount no longer increases with ability power
- Feint ability power ratio increased to 0.75 from 0.6
- Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
- Stand United
- Ability power ratio increased to 1.5 from 1.0
- Energy cost reduced to 0 from 50
- Attack range increased to 125 from 100
- Fling range increased to 125 from 100
- General
- Base Mana increased to 240 from 200
- Mana per level increased to 40 from 25
- Base Attack Speed increased to .625 from .591
- Base Movement Speed increased to 320 from 315
- Now gains 1.25 Magic Resist per level
- Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape
- Crystal Slash
- Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
- Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
- Fracture
- Missile Speed increased to 1800 from 1600
- Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125
- Imbue
- Cast range increased to 750 from 625
- Shatter
- Armor aura range increased to 1000 from 600
- Taric now loses the passive armor bonus instead of the armor aura upon activation
- Cooldown reduced to 10 seconds from 16 seconds
- Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
- Dazzle
- Stun duration is now always 1.5 seconds from 1-2 seconds
- Cast range reduced to 625 from 650
- Missile speed increased to 1400 from 1050
- Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
- Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
- Radiance (Remake)
- Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.
- Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
- Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
- You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
- You can now Smart Cast items (you have to manually bind the hotkeys)
- Clones now correctly show their own stats
- Clones that are meant to deceive now have a hero minimap icon
- Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
- Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
- Consumable items will not be removed from recommended item lists after being purchased
- Removed the word “sleeps” from Cleanse’s tooltip
- Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
- Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
- Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
- Fixed a bug where Guardian Angel's particle would sometimes persist
- Fixed a bug where you could Smite Baron from behind his den
- Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
- Fixed a rare bug with teleport causing it to not function properly
wow a lot of cool stuff
ReplyDeleteAnother patch yay
ReplyDeleteWow, it's a huge patch.\o/
ReplyDeletetldr
ReplyDeletefinally a little buff for my beloved rammus :D
ReplyDeleteLooks great!
ReplyDelete