Hey there Followers, Here is a link to the Free limited Razer Runes. Just fill up the application and you will get runes. I hope you enjoy it!!
What Runes are they?
They are Movement Speed Runes and Critical Damage.
http://www.razerzone.com/pax/league-of-legends
Hello guys!
Hello guys I hope you like what you see as of now, We Post awesome contents such as Wallpapers, Skin Previews and Other League of Legends Videos. We thank you for your support!
We have a Youtube channel: Legends Parody
If You want to play with me in game or add me my Summoner names: Ionic Spark, Donut Seizure, Definitely F U
Wanna play League Of Legends? click this this --> Sign up
Wallpapers will be posted regularly.
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AS OF NOW WE ARE NOT MAKING CUSTOM SKINS.
Total Pageviews
stumble
Saturday, August 27, 2011
Friday, August 26, 2011
New Skin Only for Season 1 Players
JUDGMENT KAYLE
Every Summoner that played 10 Games, Will get this Skin. I hope you enjoy it, They will start distributing this with in the next week.
Every Summoner that played 10 Games, Will get this Skin. I hope you enjoy it, They will start distributing this with in the next week.
Thursday, August 25, 2011
Ranked Prizes
For the competitive players, Who ever got a platinum and gold seal, they will receive this Victorious Jarvan IV skin. This skin can not be bought anywhere.
Thursday, August 11, 2011
Twisted Fate Wearing Items
Hey there Followers, i have drawn an Twisted fate wearing a Rabadon's deathcap, Guinsoo's Rage blade and Will of the ancients. hope you like it.
Tuesday, August 9, 2011
League of Legends - Skarner Champion Spotlight
Hey Guys heres the new champion spotlight, Skarner i hope you enjoy playing him :D
New Upcoming Skins
Unchained Alistar
Caitlyn Arctic Warfare
Bloodstone Taric
Monday, August 8, 2011
Riot Games Bringing Back Promote
Effects | Promoted an allied minion into asiegerider, a powerful unit with a +Armor/Damage Aura and turretdamage reduction. This minion grew more powerful according to the level of your champion. |
Riot Games Will also be putting the new Mechanics "Quest Objectives" only for the Dominion Game mode, also few items will be different from the classic Summer's Rift/ Twisted Treeline games.
Release Notes v1.0.0.123
New Skins in the Store
- Sandscourge Skarner
- Earthrune Skarner
- Bloodstone Taric
PVP.net Store
- Added a Purchases tab that contains a history of all your purchases
PVP.net v1.41.XX
- Players will now receive a popup message when they attempt to join a game lobby that is already full
- Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
- Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion
League of Legends v1.0.0.123
Skarner, The Crystal Vanguard
Skarner, The Crystal Vanguard
- Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
- Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
- Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
- Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
- Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
Akali
- The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff
Amumu
- Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss
Ashe
- Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early
Blitzcrank
- Mana Barrier
- Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
- Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
- Fixed a bug where Power Fist failed to grant lifesteal effects
Brand
- Fixed a bug where Pyroclasm would fizzle if Brand died
Caitlyn
- Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)
Cho'Gath
- Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die
Corki
- The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff
Evelynn
- Fixed a bug where Malice and Spite was healing for incorrect values
- Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones
FiddleSticks
- Basic attack projectile speed increased to 1750 from 1500
- Dark Wind
- Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
- Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
- Fixed a bug where Dark Wind was bouncing 4 times instead of 5
- Drain ability power ratio reduced to .45 from .5
- Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds
Gangplank
- Grog Soaked Blade max stacks has been reduced to 3 from 4
- Cannon Barrage
- Fixed a bug where Cannon Barrage would not grant gold on minion kills
- Fixed a bug where Cannon Barrage's slow was not always applying consistently
Garen
- Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
- Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
- Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25
Heimerdinger
- H28G Evolution Turret
- Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
- Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm
Irelia
- Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge
Jarvan IV
- Cataclysm
- Jarvan will no longer follow the target while he is in the air during Cataclysm
- Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
- Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
- Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
- Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor
Jax
- Jax will now attempt to attack after Leap Striking if the target is an enemy champion
- Fixed a bug where Jax's attacks could not be dodged
Karma
- The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff
Katarina
- Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo
Kayle
- Holy Fervor
- Armor and magic resistance shred increased to 3% from 2%
- Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance
Kennen
- Thundering Shuriken ability power ratio increased to .75 from .66
- Lightning Rush
- Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
- Ability power ratio increased to .6 from .55
Kog'Maw
- Updated Living Artillery's reveal particle effect
Lee Sin
- Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike
Leona
- Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
- Zenith Blade
- Mana cost reduce to 60 at all ranks from 60/65/70/75/80
- Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
- Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
- Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
- Fixed a bug where Eclipse would break enemy spell shields on activation
Lux
- Updated Lux's autoattack to feel more responsive and increased its missile speed
- Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds
Malphite
- Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
- Ground Slam
- Radius increased to 400 from 350
- Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
- Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm
Maokai
- Maokai will now attempt to attack after using Twisted Advance if the target is a champion
Master Yi
- Alpha Strike
- Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
- Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion
Mordekaiser
- Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
- Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
- Fixed a bug where Children of the Grave could clone a clone
Morgana
- Updated Morgana's autoattack to feel more responsive and increased its missile speed
- Base movement speed increased to 310 from 300
- Dark Binding cooldown reduced to 11 seconds from 12 seconds.
- Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
- Soul Shackles
- Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
- Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
- Shackle activation time reduced to 3 seconds from 4 seconds
Nasus
- Attack range increased to 125 from 110
- Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
- Wither
- Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
- Mana cost reduced to 80 from 100
- Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
- Spirit Fire
- No longer has a 0.5 second delay before taking effect
- Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
- Fixed a bug where Siphoning Strike sometimes gained extra lifesteal
Nidalee
- Bushwhack
- Updated Bushwhack's reveal particle effect
- Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance
Nocturne
- Paranoia
- Nocturne will now attempt to attack the target after using Paranoia
- Paranoia no longer grants assists for limiting enemy vision
Pantheon
- Heartseeker Strike
- Now does a better job of hitting targets on top of Pantheon
- Damage increased to 13/23/33/43/53 from 4/6/8/10/12
- Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
- Now fires 3 strikes instead of 5
- Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
- Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
- Channel duration reduced to .75 seconds from 1.8 seconds
- Spear Shot
- Damage increased to 65/105/145/185/225 from 16/28/40/52/64
- Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
- Certain Death now causes Spear Shot to critically strike for 1.5x damage
- Aegis of Zeonia
- Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
- Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
- Pantheon will now attempt to attack the target after using Aegis of Zeonia
- Grand Skyfall
- Jump channel time reduced to 2 seconds from 3 seconds
- Land time reduced to 1.5 seconds from 2 seconds
- Edge damage increased to 50% from 33%
Renekton
- Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor
Rumble
- Fixed a bug where The Equalizer would fizzle if Rumble died
Shaco
- Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize
Sion
- Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early
Teemo
- Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active
Trundle
- Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil
Tryndamere
- Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
- Spinning Slash
- Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
- Bonus AD ratio increased to 1.2 from 1
- Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash
Urgot
- Noxian Corrosive Charge will now update as the target gains or loses armor
Warwick
- Infinite Duress
- Fixed a bug where Infinite Duress would sometimes tick only 4 times
- Fixed a bug where Infinite Duress could sometimes break early even if not interrupted
Wukong
- Wukong will not attempt to attack a target champion after using Nimbus Strike
- Cyclone Attack Damage ratio increased to 1.2 from 1
- Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
- Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor
Yorick
- Omen of War attack damage ratio increased to 1.2 from 1
Items
- Quicksilver Sash is now unique
- Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.
General
- Made adjustments to reduce the load time for games
- Made adjustments to how death and kill streaks work
- Dying to non-champions no longer resets kill streaks or increases death streaks
- Assists now reduce (not reset) death streaks
- Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
- Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
- Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
- Attack-move improvements:
- Attack-move targeting is now more predictable (now targets closest enemy)
- Attack-move will now target visible wards
- Changed attack-move cursor color to red from green
- Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
- Fixed a bug where clones did not show items in their inventories
- Fixed a bug where certain particle effects would not show up if using the minimap for targeting
- Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
- Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
- Fixed a bug where several spells were triggering on-cast events more than once
- Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected
Maps And Items
Friday, August 5, 2011
Banshee's Veil is gonna be gone???
Hey there summoners, I found this picture on a video I watched. As you can see the "Recipe" for B-veil is used on this so called Odyn's Veil, Do you think this new item is the replacement for the B-veil?
Item Info (as i read it correct me if im wrong)
Odyn's Veil
+350 Health + 350 Mana + 50 Magic resist
UNIQUE Passive: Reduces and stores 10% of the magic damage dealt to your champion
UNIQUE Active: Deals 200+ (Stored Magic) [Max: 400] magic damage to nearby enemy units.90SecCoolDown
Item Info (as i read it correct me if im wrong)
Odyn's Veil
+350 Health + 350 Mana + 50 Magic resist
UNIQUE Passive: Reduces and stores 10% of the magic damage dealt to your champion
UNIQUE Active: Deals 200+ (Stored Magic) [Max: 400] magic damage to nearby enemy units.90SecCoolDown
New Champion Approaches: Skarner, The Crystal Vanguard
Lore:
Centuries ago, there lived a race of creatures as ferocious as they were wise. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the brackern's defenses. Nothing, that is, until the devastation of a Rune War.
A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
''The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world.'' - Skarner
Abilities:
Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus magic damage and slows all targets hit.
Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt
additional damage.
Dominion In Action
Guys i found some more information about the Dominion Gameplay in the Map Named Crystal Scar
Thursday, August 4, 2011
League of Legends: Dominion Trailer
League of Legends: Dominion Trailer
Brand new map, Brand new Game play Awesome new content for league of legends :D if you wanna play league of legends sign up here http://signup.leagueoflegends.com/?ref=4b5349b5232d9
Brand new map, Brand new Game play Awesome new content for league of legends :D if you wanna play league of legends sign up here http://signup.leagueoflegends.com/?ref=4b5349b5232d9
Tryndamere Champion Spotlight//Skarner Art Spotlight
Tryndamere Champion Spotlight
Hey there followers, you are probably wondering why tryndamere is getting a spotlight even though he is not a new champion, that is because tryndamere just got a remake and Rio Games wants to give us some tips on how to play the new tryndamere. I'll leave you with the video, enjoy!
Here is a video of the art department making the Skarner background and the loadout screen for the game, he looks menacing and scary....don't forget awesome. Well enjoy the video guys.
Thank You for watching these vids if you wanna see more from Riot Games, Just Give their channel and click.
Hey there followers, you are probably wondering why tryndamere is getting a spotlight even though he is not a new champion, that is because tryndamere just got a remake and Rio Games wants to give us some tips on how to play the new tryndamere. I'll leave you with the video, enjoy!
Skarner Art Spotlight
Here is a video of the art department making the Skarner background and the loadout screen for the game, he looks menacing and scary....don't forget awesome. Well enjoy the video guys.
Thank You for watching these vids if you wanna see more from Riot Games, Just Give their channel and click.
Wednesday, August 3, 2011
Skarner Mechanics Preview
Greetings Summoners!
Today, I wanted to give a little sneak peek into the gameplay behind Skarner, the Crystal Vanguard.
The idea behind Skarner is to get on people, stay on them, and really capture that inevitability of being run down by a predatory creature. Additionally, we wanted to avoid an instant gap closing mechanic so there's appropriate counter-play.
The primary way Skarner accomplishes this mission is through his ability Crystal Slash and his passive, Energize. Crystal Slash does a quick, point-blank AOE and empowers the ability if it hits. Empowered casts will do bonus damage and slow (making successive uses really useful for sticking to his target). His passive causes his spells to cool down faster each time he auto-attacks - a natural combination with the empowered Crystal Slash.
Properly utilizing Skarner's passive is central to his gameplay as a whole. For example, Skarner's ability Crystalline Exoskeleton puts up a shield that grants additional movement and attack speed while it's up. The bonus attack speed will help greatly decrease the cooldown time of his abilities, leading to additional Crystal Slashes or more uptime on this steroid.
Skarner's marquee ability is Impale. This ultimate causes him to skewer an opponent with his tail and drag them around for a few seconds. The positional manipulation of the ability can turn a teamfight by peeling an enemy off of a wounded ally, or dragging a greedy enemy into a tower.
Players have been asking for another monster champion for a while, so we're happy to deliver Skarner, our own weaponized arachnid.
Woo I cant wait for this champion, he sounds over powered but awesome
Tuesday, August 2, 2011
Humble Bundle Give Away Winners
Hello there followers, today is the day we anounce the 2 winners or the humble bundle give away.
We picked these winners by putting all the names on a piece of paper and randomly pick from them.
The Lucky Follower is - Arrpii
also you can find Arrpii in his blog @ http://arrpii.blogspot.com/
The Lucky Subscriber from our youtube channel is......
I360FlipStuff - Check out his channel@ http://www.youtube.com/user/I360FlipStuff
For the winners contact us at legendsparody@gmail.com for your bundle.
Thank You all for participating on this Give away.........
We picked these winners by putting all the names on a piece of paper and randomly pick from them.
The Lucky Follower is - Arrpii
also you can find Arrpii in his blog @ http://arrpii.blogspot.com/
The Lucky Subscriber from our youtube channel is......
I360FlipStuff - Check out his channel@ http://www.youtube.com/user/I360FlipStuff
For the winners contact us at legendsparody@gmail.com for your bundle.
Thank You all for participating on this Give away.........
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